Functions
collide-shape-moving-angle-set!
collide-shape-moving-angle-set!(arg0: collide-shape-moving, arg1: vector, arg2: vector) => nonesource
target-collision-low-coverage
target-collision-low-coverage(arg0: control-info, arg1: collide-shape-intersect, arg2: vector, arg3: pointer, arg4: pointer, arg5: pointer) => uintsource
target-collision-no-reaction
target-collision-no-reaction(arg0: control-info, arg1: collide-shape-intersect, arg2: vector, arg3: vector) => nonesource
target-collision-reaction
target-collision-reaction(arg0: control-info, arg1: collide-shape-intersect, arg2: vector, arg3: vector) => cshape-moving-flagssource
Functions
add-gravity() => vectorsource
add-thrust() => symbolsource
bend-gravity() => symbolsource
build-conversions(arg0: vector) => vectorsource
do-rotations1() => quaternionsource
do-rotations2() => intsource
draw-history(arg0: control-info) => symbolsource
flag-setup() => nonesource
init-target(arg0: continue-point) => nonesource
joint-points() => nonesource
level-setup() => nonesource
local-pad-angle() => floatsource
post-flag-setup() => nonesource
print-history(arg0: control-info) => nonesource
read-pad(arg0: vector) => vectorsource
reset-target-state(arg0: symbol) => targetsource
reverse-conversions(arg0: vector) => nonesource
start(arg0: symbol, arg1: continue-point) => targetsource
stop(arg0: symbol) => intsource
target-calc-camera-pos() => nonesource
target-compute-edge() => nonesource
target-compute-edge-rider
target-compute-edge-rider() => nonesource
target-compute-pole() => nonesource
target-compute-slopes(arg0: vector) => intsource
target-move-dist(arg0: time-frame) => floatsource
target-no-ja-move-post() => nonesource
target-no-move-post() => nonesource
target-no-stick-post() => nonesource
target-post() => nonesource
target-print-stats(arg0: target, arg1: symbol) => symbolsource
target-real-post() => nonesource
target-slide-down-post() => nonesource
target-swim-post() => nonesource
turn-around?() => symbolsource
turn-to-vector(arg0: vector, arg1: float) => symbolsource
vector-turn-to(arg0: vector) => vectorsource