Types
bombbot-node: structuresource
Fields
position: vector
nav-mesh-id: uint32
pos-x: float
pos-y: float
pos-z: float
bombbot-path: structuresource
Fields
node-count: uint16
node: inline-array
Variables
*bombbot-path-1*: bombbot-pathsource
*bombbot-path-2*: bombbot-pathsource
*bombbot-path-3*: bombbot-pathsource
*bombbot-path-4*: bombbot-pathsource
*bombbot-path-5*: bombbot-pathsource
*bombbot-path-6*: bombbot-pathsource
Types
bombbot: nav-enemysource
bombbot-foot: structuresource
Fields
pos-offset: vector
joint-index: uint32
offset: float
position: vector
next-position: vector
real-position: vector
speed: vector
moving: symbol
main-y: float
delta-y: float
bombbot-spawn-params: structuresource
ik-setup: structuresource
Fields
elbow-index: int32
hand-dist: float
spring-setup: structuresource
Functions
bombbot-callback(arg0: cspace, arg1: transformq) => nonesource
bombbot-do-spline(arg0: vector, arg1: vector, arg2: vector, arg3: vector, arg4: vector, arg5: float) => vectorsource
bombbot-gun-callback(arg0: cspace, arg1: transformq) => nonesource
bombbot-gun-swivel-callback
bombbot-gun-swivel-callback(arg0: cspace, arg1: transformq) => nonesource
bombbot-head-callback(arg0: cspace, arg1: transformq) => nonesource
bombbot-init-by-other(arg0: bombbot-spawn-params) => nonesource
bombbot-spread-lightning-lazer
bombbot-spread-lightning-lazer(arg0: lightning-control, arg1: vector, arg2: vector, arg3: vector) => nonesource
Variables
*bombbot-body-constants*
*bombbot-body-constants*: rigid-body-object-constantssource
*bombbot-exploder-params*
*bombbot-exploder-params*: joint-exploder-static-paramssource
*bombbot-ik-setup*: arraysource
*bombbot-nav-enemy-info*
*bombbot-nav-enemy-info*: nav-enemy-infosource
*bombbot-spring-setup*: arraysource